Concept: Robots are complex and difficult to understand. It is important to take particular precautions in the design process to avoid rejection, confusion, discomfort and other ill effects. We advocate sensemaking as a holistic solution to the design of human-robot interaction. We describe sensemaking and enumerate a series of interface variables that can be applied to HRI. We explore one of the most important aspects, robotic motion, and apply this framework in the domain of motion. Our results indicate that the design of motion may not be as important as the design of form and or appearance for this particular robot platform
Tags: design research, graduate research, HCI, research, social robotics
Read more...
Last Updated: 2012/01/15 2:35pm
Concept: Advances in electronics have brought the promise of wearable computers to near reality. Such systems can offer a highly personal and mobile information and communication infrastructure. Previous research has investigated where wearable computers can be located on the human body – critical for successful development and acceptance. However, for a location to be truly useful, it needs to not only be accessible for interaction, socially acceptable, comfortable and sufficiently stable for electronics, but also effective at conveying information. In this paper, we describe a study that evaluated reaction time performance to visual stimuli at seven different body locations. Results indicate numerous, statistically significant differences in the reaction time performance characteristics of these locations. We believe our findings can be used to inform the design and placement of future wearable computing applications and systems.
Tags: build, collaboration, design research, developer, HCI, prototyping, research
Read more...
Last Updated: 2012/01/15 2:39pm
Concept: Personal-Public Displays - a class of devices that presents actionable personal information not only to the user, but also to the public, including friends, family, colleagues, neighbors and even strangers. Six properties are outlined that we believe are important for such information displays to embody. These build on two well-established methods for inducing behavior change: presenting pertinent information at the point-of-decision and leveraging social influence. To investigate the effectiveness of our concept, we have chosen a popular, but challenging target: motivating physical activity. This led to the development of Pediluma, a shoe accessory that tracks and visualizes the wearer’s physical activity by varying the intensity of a lighted housing. Results from a two-week, seventeen-participant user study indicated people wearing our device significantly increased their physical activity.
Tags: build, collaboration, design, design research, graduate research, HCI, research
Read more...
Last Updated: 2012/01/15 2:38pm