Concept: Romibo is a pet-like social robot designed for therapy, education and fun!
The Romibo Robot Project is a collaboration between robotics researchers and people like YOU in the user community. Together we are co-developing a therapeutic robot for children with physical and developmental disabilities. Romibo’s educational and fun features support robot therapy research while providing tandem value to the general public. Building Romibo and contributing your ideas and experiences will help to improve the lives of others.
Tags: assistive technology, build, collaboration, conceptualize, design, design research, developer, director, entrepreneur, inventor, social robotics
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Last Updated: 2012/01/15 3:05pm
Concept: We are interested in developing technology to aid in the blight of families divided by distance. We look at the case of Latino immigrants as an example of cultural and emotional dependence on their friends and family abroad. Our goal is to aid in the acculturation process of immigrant families in the United States. We have identified overlapping points of interest in acculturation, technology on the fringe, and the immigration of Latinos. Though both a pilot study and our ongoing work we illustrate our findings. Our findings to date have shown two things: first that use of technology is proportional to the level of adjustment in their new home in the United States, and second we show how there are several different segments of this population with diverse characteristics. Being that face-to-face contact is at a minimum, technology becomes even more important to build and maintain one’s social network in these new growth areas. The Pittsburgh area is a new growth area for Latino immigrants, which means that the population is so spread out that they do not have a community to turn to. We are looking at immigrants’ adaptation to their new environment by appropriating technologies to maintain, build and extend their social networks as they work toward citizenship or whatever their chosen goal may be. We are interested in understanding how technology might be developed to help immigrants’ adjustment to their new lives in the United States. We present a model for designing technology for this audience.
Tags: design research, ethnography, graduate research, research
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Last Updated: 2012/01/15 2:36pm
Concept: Robots are complex and difficult to understand. It is important to take particular precautions in the design process to avoid rejection, confusion, discomfort and other ill effects. We advocate sensemaking as a holistic solution to the design of human-robot interaction. We describe sensemaking and enumerate a series of interface variables that can be applied to HRI. We explore one of the most important aspects, robotic motion, and apply this framework in the domain of motion. Our results indicate that the design of motion may not be as important as the design of form and or appearance for this particular robot platform
Tags: design research, graduate research, HCI, research, social robotics
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Last Updated: 2012/01/15 2:35pm
Concept: Advances in electronics have brought the promise of wearable computers to near reality. Such systems can offer a highly personal and mobile information and communication infrastructure. Previous research has investigated where wearable computers can be located on the human body – critical for successful development and acceptance. However, for a location to be truly useful, it needs to not only be accessible for interaction, socially acceptable, comfortable and sufficiently stable for electronics, but also effective at conveying information. In this paper, we describe a study that evaluated reaction time performance to visual stimuli at seven different body locations. Results indicate numerous, statistically significant differences in the reaction time performance characteristics of these locations. We believe our findings can be used to inform the design and placement of future wearable computing applications and systems.
Tags: build, collaboration, design research, developer, HCI, prototyping, research
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Last Updated: 2012/01/15 2:39pm
Concept: Personal-Public Displays - a class of devices that presents actionable personal information not only to the user, but also to the public, including friends, family, colleagues, neighbors and even strangers. Six properties are outlined that we believe are important for such information displays to embody. These build on two well-established methods for inducing behavior change: presenting pertinent information at the point-of-decision and leveraging social influence. To investigate the effectiveness of our concept, we have chosen a popular, but challenging target: motivating physical activity. This led to the development of Pediluma, a shoe accessory that tracks and visualizes the wearer’s physical activity by varying the intensity of a lighted housing. Results from a two-week, seventeen-participant user study indicated people wearing our device significantly increased their physical activity.
Tags: build, collaboration, design, design research, graduate research, HCI, research
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Last Updated: 2012/01/15 2:38pm